Thursday, May 16, 2013

A Dinner Party

The evening of the day after your return to Heidmarch manor, you return to the home of Lady Laureline Landis, whose garden party you saved from a marauding garden ooze and who invited you to dinner tonight to express her gratitude. (you will have opportunity to do other things earlier in the day… we’ll most likely play that out at table). You retrace your steps south from Heidmarch Manor in the Alabaster District, heading into the Capitol District.
The home to some of Magnimar's most important buildings, the Capital District serves as the political heart of the entire city; it is sometimes referred to as the Artisan's Quarter or the Irespan District. It lies in the Summit region of Magnimar (above the cliff) and is north of the "new-money" area of the Naos. The buildings of the area are as ornate as they are important, the Usher's Hall, which sits opposite the monument known as Indros cul Vydrarch (whose magical properties you are now aware of), is home to the Council of Ushers and is the place where many of the city's most important decisions are made. Nearby stands the Pediment Building, the home of justice in Magnimar; the above ground floors are home to stern faced judges and large courtrooms, while below the ground is Magnimar's main prison, the Hells.
Most of the other areas of the Summit region of Magnimar are residential, but Bridgeward, within the Capital District of the city, is the exception: while most industry takes place in the Shore, Bridgeward is home to the most refined crafts like jewelers, sculptors and other artisans. It is also home to one of Magnimar's most rare industries, the Golemworks, which creates many types of golems for its incredibly rich customers. Bridgeward also contains the Cenotaph and the surrounding Mourner's Plaza where Magnimar's social elite are buried in the shadow of the monument to the town's founder.
Occupying a small campus just north of Usher's Hall, several grandiose structures house the histories, findings, and private collections of some of the city's most esteemed citizens. These buildings are the Founder's Archive and Museum of Ages. Across the street from the Archive and Museum you find the home of Lady Landis as you left it. Two guards are at the gate, and you recognize one as the Shoanti spearfighter who helped you subdue the ooze. The other guard is new.
The Shoanti’s face splits in a wide grin as he sees you. He salutes you formally, and says in a thickly accented, deep voice, “Welcome, friends! The Doctor and Lady Landis are expecting you!” He gestures for you to enter the gates.

No comments:

Post a Comment