Here is a list of loot we collected this time out. It doesn't include any coins or baubles, just noteworthy stuff.
Two Thasselonian tapestries
Bracers of Armor +2 (2,000 gp)
Small silver sphinx statuette
An ancient zither
Clockwork construct (man)
3 scrolls of waterbreathing (group saving 1 for the pirate ship) (187.50 gp each)
Wand- Lesser restoration (17chg, group keeping)
+1 Cold Iron Ranseur (2,185 gp)
Thasselonian glaive
Thasselonian masterwork halfplate (750 gp)
12 Thasselonian javelins
4 Thasselonian ranseurs
The Thasselonian stuff isn't of any particular quality, but it would be worth more than normal to the right buyer. I noted claim prices on the few things I thought folks might consider keeping. Let me know if anyone wants to make a claim on any of it.
-G-
The Shattered Star Adventure Path draws near, and bold heroes are needed to track down the scattered parts of an ancient magical relic in order to save the land of Varisia from disaster. Will the PCs succeed in reforging the Shattered Star, or is the shadow of a lost empire long enough to cast the world into darkness once more?
Friday, October 4, 2013
Return to Magnimar
The terrain changes noticeably after the long, dark journey down the hallway leading from the lower levels of the Crow above. The last room encountered above had been filled with aquatic sinspawn, but had had roughly the same look and feel as the rest of that level. This new area appears more sewer-like than the lairs above. A mix of waterways, ledges, and wooden plank bridges spreads out ahead.
Garath looks about, then grunts. "What have we been down here now, two days? Three? Might be a good time to head back to town. At some point, we will have to make multiple trips back with all the valuable junk we have collected. Heidmarch might be interested in some of this stuff we collected. The clockwork man, the rubbings of the huge metal plates in that giant summoning device. Plus, there's a fair bit of stuff we could sell off or divvy up. I'll show you all the list in a minute, people can make claims, we sell the rest once everything is priced out. Thoughts? Otherwise, let's move back through the Crow, pick up what we located, and head back to town for a day or two."
"Of course, there is also the matter of the sunken ship at the bottom of the bay. Maybe we can deal with that as well. Thoughts?"
Garath looks about, then grunts. "What have we been down here now, two days? Three? Might be a good time to head back to town. At some point, we will have to make multiple trips back with all the valuable junk we have collected. Heidmarch might be interested in some of this stuff we collected. The clockwork man, the rubbings of the huge metal plates in that giant summoning device. Plus, there's a fair bit of stuff we could sell off or divvy up. I'll show you all the list in a minute, people can make claims, we sell the rest once everything is priced out. Thoughts? Otherwise, let's move back through the Crow, pick up what we located, and head back to town for a day or two."
"Of course, there is also the matter of the sunken ship at the bottom of the bay. Maybe we can deal with that as well. Thoughts?"
Wednesday, September 11, 2013
Dramatis Personae
Sheila Heidmarch Pathfinder Venture Captain, resides at Heidmarch Manor
Natalya Vancaskerkin Former Tower Girl, at Heidmarch Manor, working for VC SH
Lan A local fisherman
Olar A local fisherman
Rasmiri Jaikarko Sczarni crime boss. One of us owes him a favor(?)
Doctor Landis Curator at the Museum of Ages
Laureline Landis Doc's wife; threw a garden party which was attacked by oozes
Justine Landis Doc's daughter; very attractive; Alejandro has "dibs"
Dr. Archisa Aparna Pathfinder, resides at Heidmarch Manor
Koriah Azmeren Pathfinder assistant, works for VC Sheila Heidmarch
Dremis Defeated foe; was trying to impress Aspis lodge in Capital District
Ol' Ma'am Proprietress of the Old Fang
Zograthy, the Magnificent Fortune teller in Washer's Row; pesh head
Sabriyya Kalmeralm Princess of the Market; really likes us
Lt. Kaseidi Lt. of the Watch, often at the Avensoar; Alejandro has "dibs"
Billiver Billiven Gnome alchemist, runs Billiven’s BB&EE
King Zugga Deceased; King of the Mites; mourned the loss of Clickylegs
Fenster Deceased Madman; warehouse squatter in Underbridge
Ayala "The Rat" Javeski Tower Girl leader, wererat, whereabouts unknown
Terisha Skiloni Tower Girl lieutenant, whip-wielding ambusher, location unknown
Thursday, September 5, 2013
The bireme sets sail...
As you watch, the sides of the vessel suddenly sprout oars, and a several deck hands run up from below and scurry into the rigging to unfurl the ship's large, single sail. The ship starts to move out of the bay out to sea, and as its speed rises, you are able to spy two flags fluttering from an ensign staff at the rear of the boat:
Wednesday, September 4, 2013
Lower Levels of the Crowe
Anyone who peeks over Garath's shoulder is able to see the maps and notations Garath has made regarding the lower levels of the Crowe . . .
30- Fight with ants
31- Mining mites flee
32- Black widow fight
33- Zugga's "throne room"
36- Stairs down
37- Water spider's lair
38- Stairs back up
39- Dog spider battle, nearly killed Garath
40- Sinspawn in cages
41- Webbed spider lair... Garath navigated this in dark
42- Healing pool
43- Ancient kitchen (centipedes in ovens)
44- Ancient pantry (skeleton servers)
45- Battle with Clickylegs
46- Barracks leading to stairs down . . .
He has not yet set down the map for the lowest level, wherein there be devils.
30- Fight with ants
31- Mining mites flee
32- Black widow fight
33- Zugga's "throne room"
34- Secret door!
35- Mites' bedchamber (abandoned)36- Stairs down
37- Water spider's lair
38- Stairs back up
39- Dog spider battle, nearly killed Garath
40- Sinspawn in cages
41- Webbed spider lair... Garath navigated this in dark
42- Healing pool
43- Ancient kitchen (centipedes in ovens)
44- Ancient pantry (skeleton servers)
45- Battle with Clickylegs
46- Barracks leading to stairs down . . .
He has not yet set down the map for the lowest level, wherein there be devils.
Tuesday, September 3, 2013
Thinking of a Woman
Just as Alejandro begins to explain to the group the common uses for a vessel like a bireme which Kagome spotted out upon the bay of Magnimar, he turns back to the beautiful woman who made such an observation.
"Mi Amore Kagome... a thought has just occurred to me. Did you find it interesting the decor of the level where the demon was found. I have known many women, and laid in many parlors. I have ventured the far expanse of the inner sea and paid my respects to all sorts of churches and temples. That level of the Crow did not seem to me to be like a temple."
Turning to Gareth, "You know that the place we have been wandering through is really old (I mean REALLY old), and the other runelords have been dead for almost 10,000 years, so nobody knows what they really looked like, right?"
"Krang, isn't it true that statues that have been found in other places depict Alaznist as a beautiful, yet enraged human woman with long hair, flowing robes, and wielding a thorny ranseur." Alejandro pauses to mumble something about carpet and drapes under his breath. "Isn't that’s what the mural that was here and is now gone looked like, and so did the statue where we fought the abyssal larva."
Looking back to Kagome, "Which leads me back to my initial thought. As I think about the depictions of Alaznist that we have found, I get the feeling that they aren't so much of statues in temples or places of worship. They feel more like family portraits, or personal memorabilia. All of this seems to suggest that perhaps this wasn’t just an outpost of Alaznist’s followers, but a redoubt of the Runelord herself."
"Krang, what do you know of this runelord? All I know is that Alaznist is said to have been impatient and impulsive, caring little for magical research, and preferred modifying her many troops by magical means. Gareth, do you think this has any relation to these 'sinspawn' that the professor asked us to get samples of?"
"Mi Amore Kagome... a thought has just occurred to me. Did you find it interesting the decor of the level where the demon was found. I have known many women, and laid in many parlors. I have ventured the far expanse of the inner sea and paid my respects to all sorts of churches and temples. That level of the Crow did not seem to me to be like a temple."
Turning to Gareth, "You know that the place we have been wandering through is really old (I mean REALLY old), and the other runelords have been dead for almost 10,000 years, so nobody knows what they really looked like, right?"
"Krang, isn't it true that statues that have been found in other places depict Alaznist as a beautiful, yet enraged human woman with long hair, flowing robes, and wielding a thorny ranseur." Alejandro pauses to mumble something about carpet and drapes under his breath. "Isn't that’s what the mural that was here and is now gone looked like, and so did the statue where we fought the abyssal larva."
Looking back to Kagome, "Which leads me back to my initial thought. As I think about the depictions of Alaznist that we have found, I get the feeling that they aren't so much of statues in temples or places of worship. They feel more like family portraits, or personal memorabilia. All of this seems to suggest that perhaps this wasn’t just an outpost of Alaznist’s followers, but a redoubt of the Runelord herself."
"Krang, what do you know of this runelord? All I know is that Alaznist is said to have been impatient and impulsive, caring little for magical research, and preferred modifying her many troops by magical means. Gareth, do you think this has any relation to these 'sinspawn' that the professor asked us to get samples of?"
Thursday, June 27, 2013
Awaiting our departure from the Crow-
As Lan has come to bring us back to the mainland from the crow, you are all discussing and deciding how to row ourselves back to shore.. Kagome moves to the stern of the small fishing ship to contemplate her feelings about the slaying of the demon.
"was it necessary?" "what made him a beast?" "would they slay me if they knew what I really was?"...
In her contemplative state Kagome finds herself scanning the horizon. She catches about a hundred yards to the north, out into the sea, a boat. The boat is larger than the normal fishing boats in the cove. It has a single mast and sail, and oar ports on either side. Kagome can see two men on the deck of the boat standing near the rail, one seems to be looking in our direction with a spyglass... They gesture to each other and speak, It seems to Kagome as if they noticed her observations of them, and then they moved below deck... She relays this to the party, and asks if anyone else can tell if the boat has any markings that may indicate who is aboard.
Sunday, June 23, 2013
Return for a briefing...
Recalling that Sheila had requested frequent updates on your progress in the Crow, your group retreats from the lair of the foul-smelling demon who nearly killed Uli. "I wonder who bullied that thing?" Alejandro thinks to himself. Each of you takes note of the creature and other strange things you have seen, and hope that Sheila may shed some light on the denizens of this ancient ruin.
You all are sunk in thought as you fall back through the ancient laboratory and up through the dungeon to head to the Pathfinder Lodge. You backtrack your way past the entrance to this deepest level that you have explored, and recall what some of you knew regarding how demons are spawned. You glance at the corpse of the maggot-like creature that attacked you as you arrived on this level, and you wonder if devils and demons are working together? Or is Garath mistaken? You pass through the cavern in which "Clickylegs", the giant cave fisher, attempted to devour Lao Che, and Garath is still scratching his head. "That HAD to be a lemure..." Garath mutters to himself. "But it seemed rather intelligent. I must be mistaken. Or misremembering..." He shakes his head again. As you rise up another level, you creep through the wreckage of the sleeping quarters of the mites, then past the tunnel into the throne room of their "king," Zugga. You recall the diminutive fey can’t help smile at the memory of the aggressive and delusional little fey. Of the other little blue fey creatures there is no sign, nor do you see any more of their mounts, the poisonous water spiders. Krangk rubs a couple of scars ruefully as you pass the rooms where you fought them, recalling the burn of the spider’s venom that seemed to dissolve his strength.
Friday, June 14, 2013
The Bazaar of Sails
A destination for traders the world over, the Bazaar of Sails is the largest free market in Varisia. Anyone with merchandise to sell is welcome to set up a tent, booth, or wagon among the hundreds of other ever- changing shops that fill the dockside plaza. Crops from local farmers, weapons and metal goods, Varisian artifact s , Osirian spices, Chelish finery, Andoran quartos , and more exotic goods from a hundred foreign ports fill the market, with each day's offerings varying with the season, trade winds , and tides. As merchants eagerly trade, competitions, rivalries, and all manner of criminal temptations arise. Although the market welcomes all comers, the ever- changing crowd, shouts of exotic traders , and generally raucous bustle make the place a nightmare for the local watch to patrol and mete out justice.
Wednesday, June 12, 2013
Life in Dockway
Coming and going from your current headquarters, The Old Fang tavern, you all have become quite familiar with the Dockway district.
Dockway's most incredible feature is the sprawling Bazaar of Sails, yet the district itself is more than merely one enormous market. The waterfront is a constantly bustling scene of activity as ships bearing travelers and cargo vie for dock space, and even the neighborhoods farthest from the shore are noisy and raucous . The large number of fishing eagle nests amid the crags of the Seacleft are the source of the area's less common name, "Eagle's Quarter." The streets here are cobblestone, and buildings are an equal mix of stone and wood. Streets are patrolled regularly, yet the high volume of traffic and the district's close proximity to Underbridge make it difficult for guards and mercenary companies to always keep the peace.
Here are some spots some of you have become acquainted with:
D1- Old Fang Tavern
D2- The Eyes of the Hawk - A statue monument that grants some powers... some of you know more about this
D5- The Bazaar of Sails - You all have passed through here several times, including when you were on way to first meet Fenster. Some of you had meat on a stick. But there's much more to the place than food vendors.
D6- The Captain's Club- A very upscale bar run by Leruu "Whitelips" Kantiki. Some of you have seen her and know more about this place.
D7- The Shucked Oyster - a brothel. none of you have been there, but some of you have had conversations with people about it.
D8- The Bronze House - a bronze-faced building with heavy doors emblazoned with sigils of three intertwined asps.
D9 - The Impound Yard- Ships for sale?
D12- Outcast Bay
Tuesday, June 11, 2013
A Spoonful of Medicine...
After throwing the bag to Uli, Sheila turns to leave and passes by Krangk, who is slumped against the wall of the study. She turns to face him and looks him up and down. Krangk is sweating profusely, and the rest of you notice for the first time that he is very pale, and he appears somewhat shaky as pushes away from the wall and struggles to stand erect, glaring defiantly at Lady Heidmarch.
“Spent some time in the sewers, did we?” she clucks unsympathetically. “Silly, silly. You really don’t look well, boy.” She shakes her head and places a hand on Krangk’s sweating forehead, then closes her eyes as if in prayer.
“Old gods and new,” she intones in a deep voice, “Heal this foolish mortal of his uncleanliness! Scour all impurity and filth from him! Wash him in righteousness and make him a new man!” Her head slumps to her chest and she exhales mightily, and her fingers slide slowly down Krangk’s wet face.
She glances up at Krangk a moment later, her head cocked to the side.
“All better now? No? Pity.” She shakes her head in mock consternation. “You really should get yourself looked at. I’m sure you’re all aware that the Keystone district has the most temples and shrines in the city. I’m sure you’ll find a healer there.”
Friday, June 7, 2013
A Gentleman never tells
The morning following the return to Magnimar from "the Crow", the group sits down for the morning meal to plan their next step. Alejandro comes in to the common area of the "Old Fang" from outside with an extra hop in his step.
With a sheepish grin on his face, Alejandro says, "Well, well, well... I hope you all slept well last night. I have made contact with a new potential ally here in the city. You all recall the good Dr. and Lady Landis that we met following our heroic deeds at the garden party. As it turns out, their very lovely daughter is something of an expert of antiquities here in the city. I had the good fortune of bumping into her this morning. I mentioned our exploits and specifically the fresco that we found w/in the Crow. As I described what I had in mind for her, I might have gotten her juices flowing. She seemed quite excited about the proposal I had for her. I told her that I would be taking her out so she could handle the fresco directly once we finished clearing out "the Crow". I'll definitely be feeling her up for more info in the coming days. IN ADDITION, I found out that a known Pathfinder, Dr. Archisa Aparna, is in town. For those that might not know, the museum funds the region-wide expeditions of renowned explorer, treasure hunter, and Pathfinder Doctor Archisa Aparna, who frequently lectures on ancient Varisian monuments on the occasions she is in the city. They say that her lectures are quite the performance. I'll definitely want to check her out. Someone with her prestige could greatly erect our status in this region."
"In the meantime, I think we need to follow up on a few other contacts here in the city. First of all, I suggest we seek out Sabriyya in the Bazaar of Sails to return the pendant that I believe once belonged to her father. I think she would be a very attractive ally, especially in the Dockway. Secondly, I would like to see more of Lt Kasadei. I have a feeling that she might have large assets to share with us in exchange for clearing out more trash from the city. I think it would be worth our time to try to get in her pockets."
"All of this hard work has made me thirsty. I'm going over to the bar to see if the wench can service my needs." Alejandro gives a coy wink and a tip of the cap as he turns for the bar. He begins to address the buxom barmaid. "Hola, hermosa..."
With a sheepish grin on his face, Alejandro says, "Well, well, well... I hope you all slept well last night. I have made contact with a new potential ally here in the city. You all recall the good Dr. and Lady Landis that we met following our heroic deeds at the garden party. As it turns out, their very lovely daughter is something of an expert of antiquities here in the city. I had the good fortune of bumping into her this morning. I mentioned our exploits and specifically the fresco that we found w/in the Crow. As I described what I had in mind for her, I might have gotten her juices flowing. She seemed quite excited about the proposal I had for her. I told her that I would be taking her out so she could handle the fresco directly once we finished clearing out "the Crow". I'll definitely be feeling her up for more info in the coming days. IN ADDITION, I found out that a known Pathfinder, Dr. Archisa Aparna, is in town. For those that might not know, the museum funds the region-wide expeditions of renowned explorer, treasure hunter, and Pathfinder Doctor Archisa Aparna, who frequently lectures on ancient Varisian monuments on the occasions she is in the city. They say that her lectures are quite the performance. I'll definitely want to check her out. Someone with her prestige could greatly erect our status in this region."
"In the meantime, I think we need to follow up on a few other contacts here in the city. First of all, I suggest we seek out Sabriyya in the Bazaar of Sails to return the pendant that I believe once belonged to her father. I think she would be a very attractive ally, especially in the Dockway. Secondly, I would like to see more of Lt Kasadei. I have a feeling that she might have large assets to share with us in exchange for clearing out more trash from the city. I think it would be worth our time to try to get in her pockets."
"All of this hard work has made me thirsty. I'm going over to the bar to see if the wench can service my needs." Alejandro gives a coy wink and a tip of the cap as he turns for the bar. He begins to address the buxom barmaid. "Hola, hermosa..."
Friday, May 31, 2013
Sheila responds...
Shiela gazes intently at Alejandro as he recounts the group’s activities, but does not react to any of it. She asks a few questions of clarification, first of Alejandro, then each of the assembly save one. Her eye falls briefly on Krangk and she opens her mouth to say something, but then stops, shaking her head and scowling. After a few seconds of silence, she purses her lips and pauses, then turns over her shoulder.
“Do you agree with all of that?” she murmurs.
A whispered response from her elbow is barely audible, and Sheila grimaces in obvious annoyance.
“Out loud, girl! I don’t care if they see you,” Shiela snaps. She flicks a wrist in a brief arcane gesture, and Natalya appears behind her left shoulder. Natalya appears better rested, groomed and nourished since you last saw her, but has obviously been crying.
“Well?” Shiela again demands, not even looking at Natalya.
“As far as I know, that’s all true.” Natalya says softly. She glances up to quizzical faces, and sees mixtures of concern, pity and loathing. Her expression changes instantaneously, and she deftly wipes away tears and flashes a brilliant smile.
“Sadly, it seems you let the leader get away," she says. "I’m afraid I’ll be keeping my boots. But at least Ayala won’t be pushing the rest of the girls around after me. Her reputation is mud.” She grins triumphantly.
“Hmm…” Shiela nods in agreement. “Yes, so it is. But that doesn’t mean she is incapable of mischief. A lycanthrope in the city can always find friends… or make them. You all must be on guard against Ayala in the future.” She stops, noting an accusing look in the eye of several adventurers. She furrows her brow quizzically for a moment, then nods.
“Oh yes. Take no offense at my having Natalya here. I wanted her to hear this for her own benefit as much as for mine. And I didn’t want the presence of a young lady to…. Flavor the retelling of your adventures.” She smirks at Alejandro. “As if it needed more flavor.”
She rises to her feet and continues. “It seems you still have much to accomplish at the Crow. I suggest that you leave the treasures of Thassilonian make here while you return to your delve. It will give me an opportunity to study and catalog them. I may also be able to refer you to some merchants in town who will pay you for them.”
She stalks toward the door, then pauses and quickly turns back. “It seems that word of your activities is out, for good or for ill. Just make sure that your true purpose at the Crow is not known. You must find that Shard quickly… and the less competition you have for it, the better.”
She pulls a small leather bag from her waist. “I have let it be known in town that your presence at the Crow was simply to clean out a nest of thieves and collect bounties. Through a contact on the Watch, I have communicated to Leiutenant Kassedei that your failure to return prisoners was not simply bloodlust, but the fault of a lycanthrope who was imposing her will on the Tower Girls and driving them to resist against all reason. She consented to give a portion of the reward due for the capture of some of those you killed.” She tosses the bag at Uli.
“Be sure to share with your friends, Uli,” Shiela says with a smile. “I expect to see you all again soon. With news of the next Shard.”
Thursday, May 30, 2013
Heidmarch Manor
After returning to their quarters in Beacon’s Point at the
end of a long day, the party received
word by messenger that Venture Captain Heidmarch wanted to hear about their
progress in the Crow, and had “asked” that the group come discreetly to the
Manor at once. Those that attended made their way up the Seacleft to the Alabaster District
in pairs. Two by two they arrived at Heidmarch
Manor, made to wait in the foyer until the entire party had assembled. Once everyone was present, the group was escorted
to the study of the Manor. The huge wooden
table that dominates the room still bears scars from their encounter with the
Pugwampis, here a dent, there a scorch mark.
Seated at the head of the table sat Sheila
Heidmarch, going through a stack of documents that lay before her. As the party filed into the room, she looked up,
silent. Once everyone was settled, she
addressed the group in a firm tone. “Report”.
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